![]() ![]() I think if you do something like this today, you're going to have a hard time. "That was on top of what this essentially a short distance wrestling system with the feeding mechanic on top of a fully articulate stealth game. Thanks to the Source engine, there was a rather competent shooter laid on top of this third-person type of perspective, which I think they had a hard time getting right," Florian Schwarzer, senior producer at Paradox Interactive tells Gamasutra. "They tried to do many things at the same time. Truncated development timelines, which also led to a hefty amount of bugs, didn't help the situation. Ranged weapons felt frustrating since accuracy was based on skill points instead of the player's actual aim, knockback felt unfair and happened often, and combat scenarios with multiple targets often ended in death for the player. ![]()
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